Console Strategy At Its Best

Started playing XCOM: Enemy Unknown a couple of days ago. At first, this new type of game took a bit of getting used to, after a long stretch of action-adventure\shooter games, but it’s become pretty captivating afterwards. The combat system is very well implemented and ported to consoles and you don’t feel awkward at all […]

A Prerequisite of Quality

A few thoughts about the games industry came into focus while I was playing 007: Blood Stone. The game itself was probably better than I had expected(a)I was geared up for a really bad game., even if it was a very unremarkable game, mediocre or worse in every way. You could tell the developers had […]

Kill with Skill in Bulletstorm

The Bulletstorm campaign is done. Considering what it is (basically a brainless shooter) it was relatively entertaining as the addition of the skill kills kept me engaged. Regardless of what the pseudo-story might tell you(a)Blah, blah, blah… kill… blah, blah, blah – Far Cry 3 Blood Dragon, the skill kills are actually the main objective […]

The Length of Dishonored

Completed the Dishonored campaign. My in-the-moment impressions are that it was a polished and unique game with a great atmosphere. Heard it being called a short game, but I think it’s quite the opposite, as the game features an immersive main quest and the play time is not artificially lengthened by repetitive side quests and […]